The Justice League of Scowling..

Tuesday, September 7, 2010

Part Three: Very dangerous. You go first.

..As Riardon is suspended in the large mist-filled cavern, he notices two shadowy figures walking away on a ledge that's slightly lipped above the surrounding waterline. While he magically signals to be pulled up he notices another patrol emerging on the opposite corner.

A few moments later most of the party descends cautiously one by one into cavern and start to engage the two drow. Quinn the paladin, however, enters the fray hastily by cannonballing into the water below, spraying water everywhere. The first group of dark elves are put down, yet the other patrol doesn't seem to materialize.

Sevlah the elven archer scampers up the inner slanting walls of the walkway and hits higher ground trying to scout the area. While there he notices a decayed dwarven body slumped beneath a large mushroom among an entire garden of the fungus. Also searching the hazy horizons he notices some outlines that are very slowly rising and falling in a slow breathing like pattern.

The archer descends back down to the watery walkway and informs the rest of the party of what he witnessed and they then decide to search out for the remaining drow. As they turn the next right corner, they come upon a decorative stone arch bridge crossing over the waterway. The party approach and see an partially opened door on the other side of the bridge, and a larger group of drow inside that haven't taken notice to the party yet. They also catch a glimpse of another doorway inside the room.

The party surprises the patrol and their companions, but to their dismay the connecting door locks shut, and within a few seconds, a large whirring mechanical sound of gears rotating is heard. The dark elves are finished off, and the remaining door is brutally forced open.

Inside the mechanical chamber is an elevator shaft with a nearby gearbox that smells of heated oil and grease. Also within the room, located at a desk, is a job roster detailing the patrols and surrounding duties. A few members of the party descend down, only to be barred by a massive locked iron door. Milling around and trying to decide what to do next (with a tinge of regret for not having a rogue in the party), the group continues onward by heading to the unexplored areas of the waterway.

Turning around another right corner, Sevlah the ever vigilant sees an ominous sphere floating slowly around the figures he sighted earlier. More spheres come and go on a patrolling pattern in the area when one starts to descend towards the party, then seemingly moves off and away. The party decide to press on a take up arms against the unknown entities ahead.

A large mushroom shaped being and three accompanying smaller guards heavily lumber towards the party. Also orbiting the fungus beings are six spore like creatures, acting as caretakers, join into the fray. The guards are the first engaged while the larger myconid envelopes the party in a poisonous gas. As the mushroom men are starting to get bloodied a couple of the spores seem to explode, releasing pollen that heal the myconid guards. Immediately, all focus is on the incoming spores. Sevlah releases a volley of arrows, Ki-Amar releases a crackle of lightning energy, and Riardon fires off some magic that bring down the spores and the rest of the mushroom men are brought down. Then sauteed in some nice butter sauce. Man, that is tasty.

Later, the dwarven body is looted and some magical plate is put to good use by Quinn. On the remaining corner of the unexplored walkway there seems to be a large crevice piercing the floor. It was likely the results of an earthquake that moved through the shallows of the underdark, marking a massive change that affected the world below just as above.

The party presses on and climb among the rubble in the water to another winding tunnel that seems to start to descend downwards, giving an alternate route to that of the elevator room nearby.

In the distance, the faint clinking of mining picks, whip cracks, and snarled laughter are heard..

2 comments:

  1. Hey Jooj - the site looks great! I really like the illustrations up top too.

    However, I was just wondering what it would take to even up that whole 'Players=0 Gamemaster=1' bit.

    ReplyDelete
  2. Hmm.. don't die? And maybe killa some reeeallllly tough monsters... and a shrubbery.

    ReplyDelete